AI Insights · Timothy · April 2024
Top 5 Cannabis Games Performance on Unified Platform in Switzerland: Q1 2024
In Q1 2024, the top 5 cannabis games in Switzerland showed varied performance in downloads, revenue, and active users. Detailed insights reveal fluctuating trends in user engagement and monetization.
Throughout the first quarter of 2024, the performance of the top 5 cannabis games on a unified platform in Switzerland exhibited a diverse array of trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these applications' market dynamics.
Hempire - Weed Growing Game from LBC Studios Inc. experienced fluctuations in weekly revenue, peaking at around $1.5K at the start of January and ending March with approximately $1.1K. Weekly downloads varied moderately, with a high of 153 in mid-January and a low of 79 in late January. Active users showed a slight decline from 351 at the beginning of January to 293 by the end of March.
Weed Factory Idle by Spider Solitaire saw minimal revenue, with only a few peaks around $27 and $15 in January and March, respectively. Downloads were relatively low, fluctuating between 5 and 40 throughout the quarter. Active users dropped significantly from 94 in the first week of January to 39 by the end of March.
Weed Inc: Idle Tycoon from Metamoki Inc. showed variable revenue trends, with a notable peak at $560 in mid-February and a low of $264 in mid-January. Downloads remained low, with a maximum of 41 in early January and a minimum of 5 in early March. Active users decreased from 210 at the beginning of January to 102 by the end of March.
Bud Farm: Idle Tycoon Game by LDRLY had a peak revenue of $1.2K in mid-January and a low of $484 in mid-February. Downloads were minimal, with a range of 1 to 46 throughout the quarter. Active users decreased from 68 in early January to 36 by the end of March.
Finally, Cheech and Chong Bud Farm, also by LDRLY, showed a peak revenue of $1.1K in early January and a low of $226 in mid-March. Downloads were consistently low, ranging from 1 to 14. There was no data available for active users.
For more detailed insights into these applications and their market performance, visit Sensor Tower.